﻿using SocketWeaver.FixedMath;
using System;
using UnityEngine;
using UnityEngine.Events;

namespace SocketWeaver.FPhysics2D
{
    [Serializable]
    public class FCollisionEvent : UnityEvent<FCollision2D> { }

    public struct FCollision2D
    {
        public FCollider2D otherCollider;
        public FCollider2D selfCollider;
    }
}
